After an intensive 8 weeks of making and tinkering at the Lighthouse Programme, our first batch of aspiring creators are ready to shine! Each of the 25 participants started the programme with an idea – of a creation that they had imagined; of a solution to help people they love; or of a product to make the world better. Their projects are ambitious (and we are glad they are!) and at the showcase, you will be able to see not just their first prototypes, but also understand these young creators, the thoughts behind their works, and see the journey that they have travelled. Some of them will also be there to share more about their creations with you!
We would like to invite you to come take a look and feel inspired by their creative energy, and at the same time encourage and support the participants!
Mentors: Seah Shao Xuan, Teh Han Yi, Monica
Yodha is 10 years old and lives in Singapore. He is very short and is quite energetic. He has black hair. He has a pet terrapin named Master Chicken. He likes playing
video games and games in general. He decided to do this project because in some countries around the world robberies are quite common. He thought about a way to lessen the amount of robberies and he came up with his project idea. Ultimately, he would like to help people even if it is trying to prevent a small proportion of robberies, one step at a time.
I made this project with the help of my mentors. The project itself uses an IR sensor to detect if somebody is there. If somebody is there it will tell the ESP32, which is the brain of my project. I can tell the camera to take a photo/video and tell the speaker to play a recorded voice. If it does not detect something it will keep checking if there is someone in front of it. It is supposed to be put in front of your door. It is hidden in a synthetic flower so it is hidden. It is supposed to help prevent robberies but you can use it to scare your friends.
Mentors: Teh Han Yi, Puspita Hidayat
Ashmi Sharma is 10 years old and hails from India and currently lives in Singapore, studying in Naval Base Primary School. Her height is currently 138 cm. She likes acting and so her CCA is drama club but she also likes basketball and plays this with her friends everyday. Her favourite colour is yellow as it is a bright colour and represents happiness. SheI wants to become an actress or a programmer when I grow up. Her favourite subject is Mathematics as it has many methods and also because it is fun! She also likes to dance and sing! She feels that she is confident and kind. She is also really talkative. Her favourite food is anything which has the right amount of spice. Her favorite dessert is chocolate ice cream. Her quote for you is to always keep on trying because only those who don’t give up would reach to the end and win.
Playtok is an app that allows viewers to interact with animated animals. This allows them to have fun and decreases their boredom. They can either video call animals or play a game. They can video call either Giga the giga, Chucky the chick or Frosty the penguin. They can also play the balloon pop game. The main page music is really catchy so they can dance to it. This app is mainly targeted at children who are from ages 2 to 5. Frosty loves science so you can test out chemical substances with him. Chucky loves mathematics so you can practice mathematics with her. Giga does not love school so she teaches you the importance of play. I really hope you can have more fun with my friends. Thank you for reading this!
S.R.A Scientific Robotic Arm
Mentors: Erick Kristantio & Kenneth Sim
I am Ashton, I like to draw and create stuff, usually out of cardboard and things that I can find in the shopping mall or near my home. The Lighthouse Program has given me a opportunity to bring my creativity to another level, and I hope to share my passion with the world and make it a better place.
I made this robotic arm to help scientists with their research and experimentation. This is a non-electronic robotic arm and can be used for different functions, such as helping others to pick things up; in this case, the elderly to help them prevent backaches.
Mentors: Lee Hoi Leong, Kong Ling Xiao
Salutations, all, I am recognised by the term Coen. My age group is that of a tween, more specifically, I am 11 years old. I am very amazed by the invention of the video game. It is something that I personally play a lot. In particular, I like this first-person shooter game Call of Duty Mobile. I played so much I have gotten into the top 0.02% of the mobile player ranking! I also like Minecraft as well as Fortnite.
I like to play games especially first-person shooters (FPS). I would love my dear mother to enjoy what I like too, but the usual FPS’s screen movements cause her to feel dizzy or even have migraines. This inspired me to create T.R.E.E - a first-person shooter (FPS) game made for not just my mom, but everyone who will get motion sickness playing the usual FPS. From the research that I did, it was found that the many movements of the camera such as zooming during gameplay send too much information to the brain, causing it to overload. Different camera angles have contradicting information that confuse the brain as well. T.R.E.E takes into consideration these factors and altered the usual FPS mechanisms. There is no ADS (aim down sight) mechanism, as the movement and zoom triggered when using ADS was a key cause of dizziness for my mom. The usual side-to-side rotation in a FPS is also disabled by clamping the yaw axis (or vertical axis), to further reduce visual information overload. This game was created with Unreal Engine, a professional game development tool. I took up the challenge to learn it from scratch to create this game.
Mentors: Erick Kristantio, Monica
Danzel has always been inquisitive, often wanting to help solve problems concerning people around the world. So when the opportunity arose for him to work on a project at VIVISTOP Orchard, he gladly took it up. He participated in the Lighthouse program to spur on his inner creativity so as to help him look at things from a different perspective, as well as learn new skills and he hopes to be able to use these new skillsets to empower others.
After many thorough discussions with my mentors at VIVISTOP Orchard, I finally decided to make a prototype to solve the current world water crisis. At first, I wanted to make a filtration system but soon realised it was better to tackle the root of the problem which is the build up of lime that can affect water flow and lead to rusting. I then came upon this system called the “electronic water softener” and decided to give it a try.
After thorough research on this system, I tried creating my own with varying success. The high point during this project was that after many unsuccessful attempts, the circuit was able to finally work!
The low point was when 1 out of 3 EWT circuits was not functioning, and this was incredibly excruciating as we almost had to redo everything, although thankfully we managed to find the main source of the problem.
It is only through quick thinking and working together with my mentor that we were able to find that the C555 was the main problem. To end, this entire project has definitely broadened my mind towards this topic.
Mentors: Erick Kristianto
Dexter Chua is a 14-year-old who believes in living life to the fullest for you do not know what tomorrow will bring. He muses that we are like a mist that appears for a little time and then vanishes. In his free time, he enjoys playing basketball and daydreaming. But he especially enjoys peace and tranquillity. He finds peace in nature and loves to explore nature alone. He firmly believes in the human capacity to be kind and that everyone should be given an opportunity to be loved and cared for, regardless of whatever background they are from. One day, when Dexter could not sleep, in a wave of daydreaming, his various ideas crystalised and he suddenly got his inspiration for this project, MediMind.
MediMind is the first wearable medicine dispenser of its kind in the world. MediMind aims to let each elderly person feel more like an individual, by integrating an already common product in their daily lives, a wristwatch, with a medicine dispenser. This will help them be more independent, giving them a sense of autonomy, empowering them to live life more freely. Approximately 125,000 deaths per year in the United States alone are due to medication nonadherence and that 33% to 69% of medication-related hospital admissions are due to poor adherence, and also about $300 billion in avoidable healthcare costs. Hence, MediMind is aiming to be the solution to this big problem.
Collapsible Smart Trolley
Mentors: Erick Kristantio, Monica
Dominic is passionate about creating solutions in the area of helping others. He hopes his project will greatly help those who often go shopping as this smart trolley will help to reduce stress on the body when carrying heavy items. At the same time, it is collapsible so it will also help one save space at home.
I like to use available materials that can be found to create objects or sculptures at home. This has allowed me to use unconventional items to make my trolley work, and through my design iterations with my mentors, realised that we can make use of selfie sticks to allow my trolley to easily collapse. I also enjoy coming up with design sketches which allows me to come up with the features of my trolley rather quickly. Since I also have done woodworking before in my school and at home, it has also helped me when creating my trolley as some parts of it required me to make use of the woodcutting skills that I've picked up.
The Key Box
Mentor: Erick Kristantio
Jayden’s passion is studying biology and playing table tennis. He also likes to design things and coming up with ideas for different possible products. He also works at the Ant Museum as he has a keen interest in ant keeping and currently at home, he also houses more than 30 colonies. He knows a great deal about ants and is always happy to dish out fun facts about them. He joined the programme to hopefully help others by making one of his product ideas a reality.
Inspired by the cone snail’s harpoon mechanism , he decided to make a key box to hide his family’s house keys in plain sight. He wanted to make this because he thinks his product will be aesthetically pleasing and prevent thieves from stealing keys which will help a lot in the safety of the people staying in HDBs.
Mentor: Wendy Ng
Hi there, my name is Jeremy and I am 11 years old. My hobbies are playing basketball, sleeping and playing games (who doesn’t?). My dream career is to become an engineer or a Youtuber, or at least a job that pays good money. Usually, I prefer staying indoors, playing video games and watching movies. Currently, I am aiming to create a game that can be played by people of all ages so as to entertain them for a long time.
This project was supposed to be linked to table football but I guess I decided to change the whole game itself. In the beginning, I had issues coming up with ideas as I wanted my game to be special and original, but after two long months I finally thought of a better idea. So, I started to create my first prototype which was essentially just a rough idea. It had many unique ideas put into it, such as having a triangle-shaped platform as the playing field and also, having holes as a replacement for a usual normal goal. and a whole lot more. I moved on to create my second prototype which had all of my ideas combined, and now it has potential to become the actual product. I am currently working on it now. I hope that all of you will like this game as it is, I know it is weird but at least it is special 🙂
Mentors: Seah Shao Xuan, Abel Fam, Ng Guo Liang
Jolene is currently a student at Boon Lay Secondary School. She is studying combined Physics and Chemistry, combined Geography and Social Studies, and Computing as her elective. She is interested in hands-on activities and also learning code and different types of mechanisms. Jolene wishes to be able to eventually work with Artificial Intelligence (AI) that will be able to benefit the world through people’s daily lives.
My project concept is to benefit those in the sports industry. My prototype is called Shoolect. It is a prototype that helps tennis ball players. Shoolect is a machine that will help to collect tennis balls from the ground and also launch the balls to players in the court while training. I was inspired to create this prototype as I take up volleyball as a hobby, and I realised how inconvenient it is for players to constantly have to run to collect the ball in a big court. Hence, I am working towards my goal of creating a machine that will provide ease and convenience to tennis players.
Mentors: Chee Sau Fen
Koko has a deep passion for sneakers which has fed an appreciation for the various components of sneaker design. Her dream is to produce a collection of sneakers designed by herself one day. It is no wonder that for her Lighthouse project, she chose to explore how to make sneakers which can accommodate easily adjustable fit. She wanted her design to be able to fit all kinds of feet, for everyone to enjoy and feel comfortable wearing sneakers.
I’ve always loved sneakers, but my feet have not always been able to fit every pair of sneakers that I wanted to have as my own and so I had to let them go at times. I wondered, what if we could have a sneaker design which can fit every kind of feet? Thus, I decided to make a sneaker which is baggy, but can also be adjusted to any preferable fit. I hope that with this design, everyone would be able to possess the right sneaker which they could call their own. Regardless of how big, small, wide, or narrow a foot is, the sneaker I designed fits the foot, in exactly the way the person wearing it wants it to. Thus, the name myfit is chosen as the design ensures that “I have a pair of sneakers which fit my feet”.
Mentors: Therese Heng, Ng Guo Liang
Yeng Ying is currently an 11 years old Primary 6 student from Westwood Primary School. In her free time, she likes to create things and work on engineering projects.
For the Lighthouse Program, the goal of her project stems from a video she once came across of child labour for Mica powder mining in caves in rural India. She learnt that children as young as 5 years old are sent to work tirelessly in these caves situated in Jharkhand, India and at times, these caves unexpectedly collapse over the working children and severely injure them. In the likelihood of a collapse which happens more often than not, the children are unable to get help in time to escape the caves. She was deeply affected by this cause and set out to rethink solutions to rescue these children and to think of ways to help them work in more favourable conditions. For her project, she is looking to design an Excabot that is fitted with a detector to pick up if the cave has collapsed, and in doing so, to activate the excavator to immediately start digging up excess soil to create an entrance for the children to escape. Yeng Ying is also interested to add on solar panelling to the Excabot. As the machine is out in sunlight predominantly, it can take advantage of the sunlight to preserve and store energy for future use. The Excabot is also well fitted with an alarm system that will sound off as a means to quickly alert others of a cave collapse. With this design in mind, Yeng Ying would like to raise awareness of the situation and highlight the severity of the problem to the Indian government hoping that something can be done to impactfully resolve this issue.
Mentor: Chin Su Yuen
Prakhar's passion is in coding and making apps that can prove to be a true impact in people's lives and help them greatly. He is familiar with Swift, coding with Xcode, some coding using Java with Andriod Studio. He has made and published an iOS app, knows Micro:bit and Scratch and has started out in Flutter and Python, and He participated in the Lighthouse programme because he wanted to see what he could do on this platform and explore how his ideas may apply to other fields as well. He wanted to grow from the advice that industry mentors provide in this programme.
DollarMate, an expense tracking application that allows you to easily track and edit your expenses and save up money for that car you have always wanted to buy! Ease-of-use and intuitiveness in mind, the interface was made to be as easily understandable and responsive as possible for the best possible app experience.
Mentors: Seah Shao Xuan, Monica, Chee Sau Fen
Deena is tech-savvy, which was very helpful in this project. He is kind and friendly, and his hobbies includes reading books, comics, listen to rap music and watching videos about phone technology. He has a sister. He is good at math. He has a good sense of humor, and while working, he often still keeps his spirits up and jokes around. In a nutshell, he is kind, smart and tech-savvy.
I am making a library app. While it might be similar to NLB's Mobile app, I actually observed and researched the app and highlighted certain problems I'd like to fix. One of the major problems I found (in my opinion) is that newly released books are usually not found in the library even after weeks. My mentor Shao Xuan then helped me with creating a high fidelity prototype. My industrial mentor, Darren also gave me tips on how to present my project. I was able to take the advice given and I completed my work as responsibly as I could.
Screen reader support enabled.
Mentor: Clarissa Kang
My name is Shivani. I am 11 years old and my school is Qihua primary school. I actually want to be a doctor but I also am interested in dancing, colouring, and creating. I want to make a positive change in the world around me.
My project name is Space Saver. It is a collection of furniture that includes a chair and table. I am mainly focusing on people who have smaller homes as this furniture line will be able to help them save space. Both my chair and table are foldable using strings and hinges. Both are light-weight and also quite easy to carry around.
One of the main problems I faced during the creating process was making the furniture stable, but I got advice from my industor mentor to build the furniture with its legs in an X shape in order for it to stand with better stability.
Mentors: Seah Shao Xuan, Therese Heng, Ng Guo Liang
Yinchi is a very cheerful and bubbly individual. She is the youngest of her siblings which include her two older brothers, who are 22 and 17 respectively. She has a pet cat at home whom she is dearly in love with called “Rengo”. She likes acting and is currently in the Musical Theatre CCA in her school and she aspires to be in the media industry as a frontline talent. She really enjoys watching anime and sharing about what she has watched with others. She also enjoys listening to music genres such as kpop, pop, jazz, and R&B. She tends to be shy with people at first but once you get to know her, she can really keep up a conversation with you. She is not shy to learn new things and always keeps an open mind about different topics.
My project aims to help the eldery not feel lonely when they are alone at home. My product serves as a robotic companion with chat bot functions to the elderly as it is able to communicate with them. Peng You is also able to detect when an elderly experiences a fall as it sends a signal to the social services personnel when that happens. It is mobile and can move around the room on its wheels if needed. I created this product because I feel that there are a lot of elderly in this world who are lonely since they live alone in a one-room-flat or are without anyone to visit them. This makes them prone to elderly depression which may lead to more issues down the road. To curb this, my product will be able to communicate with the elderly and help ease their loneliness.
The Sprouted Pine
Mentor: Abel Fam
Ruu An is someone who is creative, always willing to try new things as well as taking on new challenges. She has two main interests; reading and ballet. She finds joy and calm in reading and is able to read for days on end if a book intrigues her. She also goes for ballet classes. To her, ballet is a good form of a stress reliever as she likes the ache in her muscles after class and how she can easily fall asleep when she gets home. She is passionate about science and hopes to learn more about it in school. She cares for the people around her, and is willing to go the extra mile for them.
My project started with the well-being of the people in Singapore in mind. I resonated with the amount of stress they faced on a daily basis and I wanted to do something, even if it was ever so little, to help them out. Of course, me being a single person, could not make much impact if I started an initiative. Hence I thought to make a scented pineapple keychain. It is portable, and can be used anytime and anywhere. There are also special features such as it being bumpy for acupressure, it being scented as part of aromatherapy, and also it being a roly-poly, just for the fun element. Through this prototype, I wish I can help alleviate just a little bit of Singaporean’s stress and make everyone a little happier.
Mentor: Abel Fam
I have a passion for Art, Science, Design & Technology. With my experiences with DNT in school as well as lots of experience during my own free time working on craft both big and small, it was fun to expand on my idea and see it come to life.
It's my take on a portable chair that can be separated into three components that is tiny enough that you can take it anywhere in a backpack, to be used anytime you want .
Mentors: Kenneth Sim, Chee Sau Fen
Tiffany is passionate about science, innovation and sustainability. Stemming from her interest in science, she explored the fields of fabric technology and bag design. Her interest in innovation helped her to generate new ideas in simple and sustainable concepts. She hopes to continue her journey in the field of bag design and aspires to release her own brand one day.
Throughout my project work, I learnt all about sewing and fabrics. Some interesting things I learned more about are different stitching techniques, the various types of fabrics and the process of design and prototyping a product from scratch. The high point of my journey was when I managed to obtain the fabric materials that suit my design. One of the challenges was making sure my bag design is sturdy. To overcome this challenge, I learnt to do a special sewing technique where the seams were constructed on the outside, making the bag sturdy enough to hold its shape.
Dhwani is 11 years old and studies at Temasek Primary School. She has varied interests such as drawing, reading books, and listening to different genres of music. She is a member of her school choir and is currently learning the western classical flute. She is also interested in learning new things at VIVISTOP Orchard and discussing them with her peers. She enjoys learning to work with Adobe Animate and Prezi software at VIVISTOP Orchard. Dhwani loves animals and wishes to become a Marine Biologist when she grows up. She also feels that her superpower is her ability to work together with her peers. She hopes that the ebook that she has helped to create will make learning Science more fun for everyone!
Rushil is 11 years old and studies at Temasek Primary School. He is the head prefect of his school and he enjoys leadership roles. His hobby is solving Rubik's cubes and listening to music. He is learning the violin and likes performing or making presentations. He had immense fun at VIVISTOP Orchard as he got to learn how to use software platforms such as Prezi and Adobe Animate. He feels that his superpower would probably be that he is more efficient when working in a group rather than on his own. He wants to become an environmental engineer when he grows up. He is hoping that everyone will enjoy this interactive and informative ebook that he helped to create!
Czaana is 11 years old and goes to Temasek Primary School. She has multiple interests such as acting, performing and writing. She is currently also learning Indian dance. She had alot of fun during the Lighthouse Program as she learnt how to make ebooks interactive and also was exposed to using new platforms like Prezi, Adobe Animate, Affinity Designer, and more. A super power she feels she has is probably being able to present confidently in front of people. During the Lighthouse program, she learned the importance of working together as a team, planning, and finishing work on time. She really hopes that everyone would like her group’s project which is an interactive ebook. She thinks it is really informative and hopes it would benefit other kids. 🙂
The Eureka- Respect Diversity project is an interactive and informative book co-created by students and teachers of Temasek Primary School. This book is positioned as a kid-friendly Science book for younger children to learn and understand the basics of diversity. It also features topics about respecting differences and not being subjective to people’s bodies, likes or interests etc.
All the audio, background and animation were solely done by the students whereas the idea of the ebook and the making of the characters were done by the teachers. At the end of this project , we published two outcomes that came in the form of an interactive ebook and also a physical copy. We hope all of you will enjoy the work that we created. Thank You 🙂
… and more coming soon! Stay tuned!
The Lighthouse Programme is a project with the aim to empower children’s creative exploration – for themselves, for their family and friends, or for the world. With the power to create, children will be able to chart their own future in this increasingly uncertain world. The characteristics of the programme are the focus on self-directedness, making and real-world expertise. Participants decide what they want to create and take their ideas beyond a piece of paper through learning by doing. They also have the opportunity to learn from people with professional industry experience.