Mentors: Seah Shao Xuan, Teh Han Yi, Monica
Yodha is 10 years old and lives in Singapore. He is very short and is quite energetic. He has black hair. He has a pet terrapin named Master Chicken. He likes playing
video games and games in general. He decided to do this project because in some countries around the world robberies are quite common. He thought about a way to lessen the amount of robberies and he came up with his project idea. Ultimately, he would like to help people even if it is trying to prevent a small proportion of robberies, one step at a time.
I made this project with the help of my mentors. The project itself uses an IR sensor to detect if somebody is there. If somebody is there it will tell the ESP32, which is the brain of my project. I can tell the camera to take a photo/video and tell the speaker to play a recorded voice. If it does not detect something it will keep checking if there is someone in front of it. It is supposed to be put in front of your door. It is hidden in a synthetic flower so it is hidden. It is supposed to help prevent robberies but you can use it to scare your friends.
Mentors: Teh Han Yi, Puspita Hidayat
Ashmi Sharma is 10 years old and hails from India and currently lives in Singapore, studying in Naval Base Primary School. Her height is currently 138 cm. She likes acting and so her CCA is drama club but she also likes basketball and plays this with her friends everyday. Her favourite colour is yellow as it is a bright colour and represents happiness. SheI wants to become an actress or a programmer when I grow up. Her favourite subject is Mathematics as it has many methods and also because it is fun! She also likes to dance and sing! She feels that she is confident and kind. She is also really talkative. Her favourite food is anything which has the right amount of spice. Her favorite dessert is chocolate ice cream. Her quote for you is to always keep on trying because only those who don’t give up would reach to the end and win.
Playtok is an app that allows viewers to interact with animated animals. This allows them to have fun and decreases their boredom. They can either video call animals or play a game. They can video call either Giga the giga, Chucky the chick or Frosty the penguin. They can also play the balloon pop game. The main page music is really catchy so they can dance to it. This app is mainly targeted at children who are from ages 2 to 5. Frosty loves science so you can test out chemical substances with him. Chucky loves mathematics so you can practice mathematics with her. Giga does not love school so she teaches you the importance of play. I really hope you can have more fun with my friends.
Mentors: Lee Hoi Leong, Kong Ling Xiao
Salutations, all, I am recognised by the term Coen. My age group is that of a tween, more specifically, I am 11 years old. I am very amazed by the invention of the video game. It is something that I personally play a lot. In particular, I like this first-person shooter game Call of Duty Mobile. I played so much I have gotten into the top 0.02% of the mobile player ranking! I also like Minecraft as well as Fortnite.
I like to play games especially first-person shooters (FPS). I would love my dear mother to enjoy what I like too, but the usual FPS’s screen movements cause her to feel dizzy or even have migraines. This inspired me to create T.R.E.E - a first-person shooter (FPS) game made for not just my mom, but everyone who will get motion sickness playing the usual FPS. From the research that I did, it was found that the many movements of the camera such as zooming during gameplay send too much information to the brain, causing it to overload. Different camera angles have contradicting information that confuse the brain as well. T.R.E.E takes into consideration these factors and altered the usual FPS mechanisms. There is no ADS (aim down sight) mechanism, as the movement and zoom triggered when using ADS was a key cause of dizziness for my mom. The usual side-to-side rotation in a FPS is also disabled by clamping the yaw axis (or vertical axis), to further reduce visual information overload. This game was created with Unreal Engine, a professional game development tool. I took up the challenge to learn it from scratch to create this game.
Mentors: Erick Kristianto
Dexter Chua is a 14-year-old who believes in living life to the fullest for you do not know what tomorrow will bring. He muses that we are like a mist that appears for a little time and then vanishes. In his free time, he enjoys playing basketball and daydreaming. But he especially enjoys peace and tranquillity. He finds peace in nature and loves to explore nature alone. He firmly believes in the human capacity to be kind and that everyone should be given an opportunity to be loved and cared for, regardless of whatever background they are from. One day, when Dexter could not sleep, in a wave of daydreaming, his various ideas crystalised and he suddenly got his inspiration for this project, MediMind.
MediMind is the first wearable medicine dispenser of its kind in the world. MediMind aims to let each elderly person feel more like an individual, by integrating an already common product in their daily lives, a wristwatch, with a medicine dispenser. This will help them be more independent, giving them a sense of autonomy, empowering them to live life more freely. Approximately 125,000 deaths per year in the United States alone are due to medication nonadherence and that 33% to 69% of medication-related hospital admissions are due to poor adherence, and also about $300 billion in avoidable healthcare costs. Hence, MediMind is aiming to be the solution to this big problem.
Dhwani is 11 years old and studies at Temasek Primary School. She has varied interests such as drawing, reading books, and listening to different genres of music. She is a member of her school choir and is currently learning the western classical flute. She is also interested in learning new things at VIVISTOP Orchard and discussing them with her peers. She enjoys learning to work with Adobe Animate and Prezi software at VIVISTOP Orchard. Dhwani loves animals and wishes to become a Marine Biologist when she grows up. She also feels that her superpower is her ability to work together with her peers. She hopes that the ebook that she has helped to create will make learning Science more fun for everyone!
Rushil is 11 years old and studies at Temasek Primary School. He is the head prefect of his school and he enjoys leadership roles. His hobby is solving Rubik's cubes and listening to music. He is learning the violin and likes performing or making presentations. He had immense fun at VIVISTOP Orchard as he got to learn how to use software platforms such as Prezi and Adobe Animate. He feels that his superpower would probably be that he is more efficient when working in a group rather than on his own. He wants to become an environmental engineer when he grows up. He is hoping that everyone will enjoy this interactive and informative ebook that he helped to create!
Czaana is 11 years old and goes to Temasek Primary School. She has multiple interests such as acting, performing and writing. She is currently also learning Indian dance. She had alot of fun during the Lighthouse Program as she learnt how to make ebooks interactive and also was exposed to using new platforms like Prezi, Adobe Animate, Affinity Designer, and more. A super power she feels she has is probably being able to present confidently in front of people. During the Lighthouse program, she learned the importance of working together as a team, planning, and finishing work on time. She really hopes that everyone would like her group’s project which is an interactive ebook. She thinks it is really informative and hopes it would benefit other kids. 🙂
The Eureka- Respect Diversity project is an interactive and informative book co-created by students and teachers of Temasek Primary School. This book is positioned as a kid-friendly Science book for younger children to learn and understand the basics of diversity. It also features topics about respecting differences and not being subjective to people’s bodies, likes or interests etc.
All the audio, background and animation were solely done by the students whereas the idea of the ebook and the making of the characters were done by the teachers. At the end of this project , we published two outcomes that came in the form of an interactive ebook and also a physical copy. We hope all of you will enjoy the work that we created. Thank You 🙂
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