Coen Peter Ng

T.R.E.E

Mentors: Lee Hoi Leong, Kong Ling Xiao

Salutations, all, I am recognised by the term Coen. My age group is that of a tween, more specifically, I am 11 years old. I am very amazed by the invention of the video game. It is something that I personally play a lot. In particular, I like this first-person shooter game Call of Duty Mobile. I played so much I have gotten into the top 0.02% of the mobile player ranking! I also like Minecraft as well as Fortnite.

The Project

I like to play games especially first-person shooters (FPS). I would love my dear mother to enjoy what I like too, but the usual FPS’s screen movements cause her to feel dizzy or even have migraines. This inspired me to create T.R.E.E - a first-person shooter (FPS) game made for not just my mom, but everyone who will get motion sickness playing the usual FPS. From the research that I did, it was found that the many movements of the camera such as zooming during gameplay send too much information to the brain, causing it to overload. Different camera angles have contradicting information that confuse the brain as well. T.R.E.E takes into consideration these factors and altered the usual FPS mechanisms. There is no ADS (aim down sight) mechanism, as the movement and zoom triggered when using ADS was a key cause of dizziness for my mom. The usual side-to-side rotation in a FPS is also disabled by clamping the yaw axis (or vertical axis), to further reduce visual information overload. This game was created with Unreal Engine, a professional game development tool. I took up the challenge to learn it from scratch to create this game.